Permissions may be sought directly from Elsevier’s Science & Technology Rights Department in Prior written permission of the publisher. No part of this publication may be reproduced, stored in a retrieval system or transmitted in anyįorm or by any means electronic, mechanical, photocopying, recording or otherwise without the The right of Jason Patnode to be identified as the author of this work has been asserted inĪccordance with the Copyright, Designs, and Patents Act 1988. Linacre House, Jordan Hill, Oxford OX2 8DP, UKģ0 Corporate Drive, Suite 400, Burlington, MA 01803, USAĬopyright © 2008, Jason Patnode. This eBook does not include ancillary media that was packaged with the
#CHARACTER MODELING MAYA 2016 TUTORIAL HOW TO#
How to create a demo reel * Master professional techniques and workflow processes with clear, easy to follow tutorials* Companion DVD contains video tutorials, plug-ins, models and texture maps as well as high quality art from participating artists* Interviews with professionals connect the concepts to real world workflow and applications Based on Maya 2008 and ZBrush 3.0.You'll learn: Pipeline and modeling guidelines. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill.
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The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Create believable CG character models with this unique book and DVD package.